FromSoftware nerfed some of Elden Ring’s trickier boss fights without telling anyone. Several twin bosses, like the twin Crystalians or Mad Pumpkin Heads, have had their aggro reduced to make these fights much more manageable as a solo player. The change was made in patch 1.04 but was not clear in the patch notes. Dataminer king bore (opens in a new tab) found the changes in April and Illusory Wall (opens in a new tab) demonstrated in their latest video.
Before the changes, fighting two bosses at the same time required you to dance between their overlapping attacks. Now the boss AI is less aggressive when it’s not one of the twins actively attacking you, and the game now generally reduces emphasis on bosses attacking at the same time. Fights that were once chaotic as two enemies tried to hit you are now much easier to master.
Elden Ring gitguders might say it makes the game more laid back or whatever, but the changes to the boss AI help you prepare for fights that haven’t been changed like the twin gargoyles or twin Godskin . Anyone who’s played a Souls game knows that much of the game is designed to teach you how to tackle tougher fights later. This makes Elden Ring more consistent and also more accessible for people who haven’t played all of the previous FromSoftware games.
Illusionary Wall shows off a bunch of other changes, big and small, to the game that weren’t explicitly noted in the patch notes. The Merciless Chariot enemy that rolls through the halls of certain dungeons and one-shots that you can now not kill yourself instantly, for example. Other changes include the size of enemy hitboxes and the removal of a leftover Dark Souls chest. For some reason they let the others inside.