Lost Ark endgame nerfs detailed


With Lost Ark’s first big update coming later this month, a lot of the conversation among players focused on the announcement that the next weekly update will rebalance some Tier 1 endgame activities and Level 2 – Several of its Abyssal Dungeons and Guardian Raids are being nerfed. Hardcore gamers cried that their game was being ruined for casual enjoyment, though there were also plenty of gamers pointing out that Guardian Raids in particular – activities meant to be repeated daily – don’t need be as long as now. are.

Along with detailing the changes in full, the latest blog post further explains the reasoning behind the rebalancing. “In other regions,” he says, “players had to stay in Tiers 1 and 2 for a considerable amount of time because Tier 3 hadn’t been released yet. With the time spent in those stages of the game, players had a long time to study the schematics and mechanics of the Guardians and Demons they encountered – leaving only a few monsters that ended up posing difficult obstacles for them.”

Meanwhile, the western version of Lost Ark launched with three tiers of endgame activities. Rather than being the be-all and end-all, the first two levels of our build were meant to be a smooth build-up to what’s next. But that’s not how they worked.

“With the different focus of Tier 1 and Tier 2 in our regions,” the post continues, “there were still overly difficult encounters with Guardians and Abyssal Dungeons. This balance update isn’t just about adjust the difficulty as [a] together. Rather, the goal is to improve some of the challenging schematics to better prepare players as they progress through each tier and progress to Tier 3 endgame content.”

The actual updates aren’t as cataclysmic as some expected. Many of them simply change the amount of damage done by specific attacks or alter attack patterns rather than being drastic changes. Here they are:



  • Origin of the Necromancer
  • Improved player forgiveness during the orb phase when trying to defeat Sigmund in Stage 2 of Necromancer’s Origin.
  • Improved the visual effect of Sigmund’s color wave to make it clearer to players.


  • Hall of the Twisted Warlord
  • Changed the Phantom Legion King attack pattern and the Phantom Cut debuff stack that is applied to the character.
  • Updated the Phantom Legion Illusion King sword summon attack model.
  • As swords follow players, if a player gets two stacks they will take damage and upon reaching three stacks they will die.
  • Hildebrandt Palace
  • Decreased the amount of damage required for the Stagger phase when Ephernia spawns in Stage 3 of Hildebrandt’s Palace.
  • Increased the range of the Meteormechanic’s Phantom Energy effect during stage 3.
  • Changed the attack form of the second Meteormechanic from a circle to a frontal attack in stage 3.


  • sea ​​of ​​indolence
  • Increased the warning time for the Omen Attack in Sea of ​​Indolence Stage 2.
  • Changed Indolence Sentinel Akam’s attack from a wiping mechanic to a high damage attack in Sea of ​​Indolence Stage 2.

(Image credit: Amazon Games)



  • Removed the stun debuff that was applied when players were hit by the tail attack.
  • Decreased the damage inflicted by several attacks:
    • Jump off the ice.
    • Catch a player and spit ice fire.


  • Decreased the damage inflicted by several attacks:
    • Tail attack after hitting the ground with the tail.
    • Jump off the ground.
    • Lightning projectiles.

Flame Fox Yoho

  • Reduced the duration of Flame Fox Yoho’s Flame Ground attack.
  • Decreased Flame Fox Yoho’s HP.
  • Reduced effect of Burning Soul ability.
  • Decreased the damage inflicted by several attacks:
    • Throwing fox fires.
    • Jump forward and attack with claws.
    • Jump up and claw attacks.


  • Decreased the duration of Tytalos’ Scaling Circle boulder attack.
  • Changed Tytalos’ attack that collects sand energy and explodes from a wiping mechanism to a high damage attack.
  • Decreased the damage dealt by Tytalos’ earth explosion attacks.


  • Guardian Achates summon statue model changed to always summon four Guardian statues.
  • Decreased the damage required to apply the weak spot to Achates.
  • To keep Achates challenging in Trial Guardian Raids, this encounter will not have these changes – but more on that in a future update!

Lava Chromanium

  • Decreased the damage dealt by the Lava Eruption attack used by Lava Chromanium when it becomes Berserk.


  • Decreased the damage required to apply Weakness* to Levanos.
    • * Weak Point is a mechanic that requires players to smash part of the enemy (like shields, shells, wings, etc.) or target a specific area with abilities and combat items marked with the word -key “Destruction”.


  • Reduced the Alberhastic buff granted when obtaining the Heat Orb.
  • Changed the swipe mechanic to a high damage attack.

The update will also include several bug fixes and some improvements to how matchmaking works. It will go live tonight, which means a scheduled downtime of six hours will begin at 10 p.m. PST / 5 p.m. AEST / 6 a.m. UTC.


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