PocketGamer Connects Seattle – Editor’s Picks for Can’t-Miss Sessions | Pocket Gamer.biz


Hope you’ve got your tickets, both digital and live, to Pocket Gamer Connects Seattle, as we bring Europe’s premier B2B games industry conference to the US West Coast on 9-10 may. It’s not an event you won’t want to miss: two packed days of experts sharing their insights, advice and insights into an industry that has never stopped.

Frankly, the task of choosing a selection of can’t-miss panels and sessions seems a little unfair to me, as I can’t just copy-paste the schedule here. So, under slight duress, here is my pick of threads you don’t want to skip.

Why ‘Play & Own’ Solves ‘Play To Earn’ Instability
Monday, May 9, 09:30 – 09:50

Million on Mars’ Mitch Zamara makes big promises with his session, postulating the potential of what we call gambling to win as something that “could potentially bring not just gambling but banking and payment systems to everyone.” “. This is a crucial part of the inherent promise of P2E gaming, as yet unrealized and, in my view, ill-defined. Zamara’s insight will be one to watch.

I am the very model of a large modern studio! : The missing ingredients for successful games in 2023-2024
Monday, May 9, 9:50 a.m. – 10:10 a.m.

Eric Goldberg of Crossover Technologies exclaims, “Mobile developers make games as if they’re still stuck in 2009 – and PC and console developers as if the clock is set to 1999.” Goldburg promises a conference that will bring together approaches to making games with modern digital media and the internet in mind.

Find and speed up diamonds in the rough
Monday, May 9, 10:10 a.m. – 10:30 a.m.

It’s not often that I hear Supercell, Mojang and CD Projekt Red described as independent studios, but Lunar Owl’s Colin Donaldson and Howard Donaldson reflect on the success of diamonds in the rough: the studios are exceptionally successful compared to the gargantuan size of entities such as Tencent, Epic and Microsoft. How can we find them and what resources should be mobilized to make the biggest difference.

Keynote: Financing LTV cycles
Monday, May 9, 11:10 a.m. – 11:30 a.m.

Pollen VC’s Martin Macmillan is a PG Connects staple, and his talk in Seattle promises something fundamental for many mobile games: learning how to maximize success throughout your game’s LTV cycle. It’s impossible to underestimate how integral it is.

Are ads the right monetization method for your game?
Monday, May 9, 2:00 p.m. – 2:40 p.m.

We’re bringing together an expert panel of Tony Chau from AppLovin, Jobie Tan from InMobi, Josh Nilson from East Side Games, and Dave Bradley from Steel Media for this in-depth discussion on ways to monetize your games. Of particular note is the comparison between premium models and in-game advertising.

Gaming mergers and acquisitions from an insider’s perspective
Tuesday, May 10, 9:50 a.m. – 10:30 a.m.

It was a crazy time for mergers and acquisitions. Alina Soltys of Quantum Tech Partners will lead a panel to discuss perspectives from the perspective of founders, stakeholders and consulting firms.

How to design your game with multiple ad formats in mind
Tuesday, May 10, 10:30 a.m. – 11:10 a.m.

A panel discussion between Kooapp’s Chun-Kai Wang, HyprMX’s Dylan Umali, and AuthorDigital’s Serena Robar will explore the pros and cons of integrating multiple ad formats into your mobile game.

Keynote: Find out why: launching new games and features in 2022
Tuesday, May 10, 11:30 a.m. – 11:50 a.m.

Solsten’s Josh Rivers cuts to the chase in his talk about recognizing the “why” that drives players to engage with your games. His secret weapon is a combination of psychological insight and ethnographic data, and Rivers will guide you through his “why”-centric development process.

Are casual games still the dominant force in mobile gaming?
Tuesday, May 10, 11:50 a.m. – 12:30 p.m.

A plethora of experts – Athena Peters from Rainbow Unicorn Games, Josh Nilson from East Side Games, Jon Kimmich from Software Illuminati, Reina Abbas from SpicaTech and Wixel Studios, and Scott Prather from Rogue Games – will break down something that has been bothering me for some time: the enduring strength of casual games. Hypercasual has been a force of nature and has even helped propel entire countries into the mobile gaming industry. But how sustainable is it?

The State of Trans Representation in Video Games
Tuesday, May 10, 2:20 p.m. – 2:40 p.m.

Look, I know we’re an industrial/commercial site and I know issues like ATT and in-game monetization are absolutely the hot topics. But, on a very personal note, it really matters to me. PocketGamer.biz had the chance to speak with Lily Contino from Ryu Games in January, and I urge you all to take her insight and experiences into account, and make the positive change you can.

The very big indie pitch
Mobile: Monday, May 9, 2 p.m. – 5 p.m.
PC and console: Tuesday, May 10, 10 a.m. – 1 p.m.
Prize giving: Tuesday, May 10, 5:00 p.m. – 5:30 p.m.

If you know Pocket Gamer, you know the Big Indie Pitch. Sophia Aubrey Drake hosts our Big Indie Pitches live, and we look forward to your games. Sign up to get feedback from an expert panel of judges for critical advice, prizes and promotional packages.

Global Connects evening
Monday, May 9, 7:30 p.m. – 11:59 a.m.

Last time I deduced that the video game industry likes a drink, and I’m sticking with that. But after a long day of networking, gathering information, and sharing expertise, there’s nothing quite like unwinding (or chilling out) with a cold drink among friends and peers. The website says it ends at 11:59, but I suspect none of us will turn into pumpkins, so maybe that’s a tip?


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