PUBG’s parent company now owns the Subnautica Unknown Worlds studio

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PUBG Corporation’s parent company, Krafton, will soon be the proud new owner of Subnautica Unknown Worlds studio. Krafton said the acquisition would help him “expand its intellectual property and diversify the company’s game-changing portfolio.”

Playerunknown’s Battlegrounds is Krafton’s crown jewel, but Unknown Worlds will actually be his sixth studio: he also owns RisingWings and Dreamotion mobile studios, Bluehole and PUBG Studios, and Glen Schofield’s Striking Distance Studios, which is currently working on a Dead style. Space. Survival horror game called the Callisto Protocol which for some reason takes place in the PUBG universe.

“It was immediately apparent how closely aligned Unknown Worlds and Krafton are in the way we think about games and game development,” Charlie Cleveland, Founder and CEO of Unknown Worlds said in a statement. declaration. “Subnautica and PUBG both started humbly and have evolved successfully through constant iterations and feedback. We want to bring new games to the world stage – and with Krafton, we’re one step closer. looking forward to our future together. “

Krafton said Unknown Worlds will continue to “operate as an independent game development studio”, with its current leadership and structure intact. This commitment was pushed back by indie developer Raphael van Lierop, founder and creative director of studio The Long Dark Hinterland Games, who did not specifically name Unknown Worlds but said on Twitter that it was “just not possible. or true “that independent studios can remain independent after their acquisition.

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Van Lierop said independent post-acquisition studios have “relatively” significant freedom compared to 10 or 15 years ago, when small developers were much more likely to be integrated into larger organizations and disappear. “But no big buyer buys a business and then gives it real independence,” he tweeted. “They own you, they own your IP, you need their permission to allocate resources, and if you no longer want to run your business, you will be replaced.”

In a response to van Lierop, Axiom Verge creator Thomas Happ made a similar comment, noting that “independent” and “independent” are now marketing buzzwords.

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That’s right: Electronic Arts, one of the largest video game publishers in the world, has an indie-focused publishing division called EA Originals, as do Starbreeze (Starbreeze IndieLabs) and Take-Two (Private Division. ). As van Lierop said, it’s not necessarily a bad thing – it’s actually a boon to many – but it blurs the lines of what “indie” is in the public consciousness.

Krafton said that in addition to their continued support for Subnautica and Subnautica: Below Zero, Unknown Worlds is also working on a new “genre definition game” that is slated to enter Early Access sometime in 2022. I have contacted Krafton for more information at



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