Tether Studios has revealed that it has generated over $250 million in lifetime revenue.
Since launching its first game in 2016, Tether Studios has grown its portfolio to 27 games which, between them, have racked up over 30 million downloads.
To continue its growth through 2022, Tether Studios said it will soon announce new games to “push the boundaries” of skill-based mobile games to reach new genres and audiences.
Based on the company’s internal data on player engagement and spending, Tether estimates that industry reports have underestimated the growth of skill-based games by up to 60%.
“There is a tremendous opportunity in the skill-based gaming industry right now, as gamers of all kinds embrace casual competitive gaming for their phones and tablets,” said Tim O’Neil, co-founder and CEO of Tether Studios. .
“We’ve seen a record increase in tournament matches and deposits over the past year, and now we’re hiring more developers, designers, artists, and product managers to keep pace with needed content and l players’ growing appetite for competitions.”
Tether Games Co-Founder and COO Aletheia O’Neil added, “Skill-based games are about the casual competition between players. While traditional esports generate more buzz with their big-budget shows, we’re making small-scale competition accessible to everyone, and that’s part of the reason why the mobile skill game market is currently neglected.”
Last month, Call of Duty: Mobile surpassed $1.5 billion in consumer spending since its launch in October 2019, with US spending leading the way at $647 million.